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Variants
Use the Unreal Editor's Variant Management UI to activate and manage Variants within your project. To enable this UI, you need to first have the Variant Management Plugin enabled. Once you do you'll be able to be able to view the Variant Manager Panel that is divided into four columns. The left-hand column has a list with Actors. To tie an Actor to a Variant simply drag the Actor to the Variant in the left-hand column. To unbind an Actor click it with a right-click in the list and choose Unbind from the context menu.
In the column to the right, you'll find the Values panel. If you click on a property, you'll see the value that was saved. You can also record the current value by clicking the right-hand icon. When you alter the value the Variant will update the captured value and store the new value for that property. This will not affect the value in the Level Viewport, but it will be saved in your project. When the Variant activates, the Variant will have the ability to call the functions exposed to the bound Actor.
The Variant Manager is able to capture the properties that Blueprints expose unlike the previous Variant Manager. These properties are then automatically bound to Actors. You can also tie the properties of your actors to Variants. If the Variant is on the property's captured value will be identical to the Variant's value. If the Variant is off, the property's captured value won't be updated.
Additionally, you'll be able to check the constraints of the Variant that you are currently working on in the Values panel. For example, if your current Variant is set to 150 BOM, you'll find that the car's model is 150 percent BOM. You can use this information in your user interfaces. You can also toggle between different trim options for the Variant.
Variants, like the other components in Unreal can be edited and added to your project. Once you've created the Variant, you can bind it to an Actor and save it. the Variant Manager can be used to activate the Variant or alter the properties of the actor. To display the Variants in your interface you can use thumbnail pictures.